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#ifndef _LAYA_CONFIG_H__
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#define _LAYA_CONFIG_H__
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#include <string>
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#include <JCWebGLPlus.h>
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namespace laya
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{
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enum FRAME_TYPE
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{
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FT_SLOW = 0,
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FT_FAST,
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FT_MOUSE,
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};
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class JCSystemConfig
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{
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public:
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JCSystemConfig();
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void reset();
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public:
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std::string m_strStartURL;
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bool m_bPerfStat; //进行效率统计
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FRAME_TYPE m_nFrameType;
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double m_nFrameThreshold;
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int m_nSleepTime;
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int m_nPerf_UpdateNum;
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std::string m_strPerfOut;
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std::string m_jsonparamExt; //额外参数
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bool m_bShowInternalPerBar; //是否显示js ondraw部分和gl的柱状性能图。
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bool m_bUseChoreographer; //在android下启用choreographer
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static bool s_bIsPlug; //因为初始化太早了,做成static
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static bool s_bLocalizable; //设置是否是本地包
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bool m_bUseAndroidSystemFont; //是否使用android本身的字体
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THREAD_MODE m_nThreadMODE; //线程模式
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};
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extern JCSystemConfig g_kSystemConfig;
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}
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#endif
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