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/**
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@file JSInput.h
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@brief
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@author James
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@version 1.0
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@date 2017_11_28
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*/
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#ifndef __JSInput_H__
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#define __JSInput_H__
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#include <stdio.h>
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#include "../JSInterface/JSInterface.h"
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#include "../../JCScriptRuntime.h"
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#include <mutex>
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namespace laya
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{
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struct TouchEventInfo
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{
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int nType;
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int nID;
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int x;
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int y;
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};
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class IConchThreadCmdMgr;
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class JSInput:public JsObjBase
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{
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public:
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static JsObjClassInfo JSCLSINFO;
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static void exportJS();
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static JSInput* getInstance();
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static void Reset();
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public:
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JSInput();
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~JSInput();
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void onInputCallJSFunction(inputEvent e);
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void onDeviceOrientationCallJSFunction(DeviceOrientationEvent e);
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void onDeviceMotionCallJSFunction(DeviceMotionEvent e);
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bool activeCall( inputEvent param );
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bool activeCall(DeviceOrientationEvent param);
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bool activeCall(DeviceMotionEvent param);
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void captureScreenCallBack(char *p_pBuffer,int p_nLen, int p_nW, int p_nH);
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void onCaptureScreenCallJSFunction(char *p_pBuffer, int p_nLen, int p_nW, int p_nH);
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void swapCurrentTouchEvent();
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void setTouchMode( bool bMode );
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bool getTouchMode();
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public:
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static JSInput* m_pInstance;
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IConchThreadCmdMgr* m_pCmdPoster;
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bool m_bTouchMode; ///<trueΪ²éѯģʽ falseΪ»Øµ÷ģʽ
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std::vector<TouchEventInfo> m_vInputEvents;
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std::vector<TouchEventInfo> m_vInputEventsJS;
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std::recursive_mutex m_Lock;
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int m_nTouchFrame;
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};
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}
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//------------------------------------------------------------------------------
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#endif //__JSInput_H__
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//-----------------------------END FILE--------------------------------
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