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/**
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@file JSWebGLPlus.h
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@brief
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@author James
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@version 1.0
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@date 2019_8_24
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*/
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#ifndef __JSWebGLPlus_H__
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#define __JSWebGLPlus_H__
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#include "../JSInterface/JSInterface.h"
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#include <JCWebGLPlus.h>
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/**
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* @brief
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*/
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namespace laya
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{
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class JSWebGLPlus:public JsObjBase, public JSObjNode
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{
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public:
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static JsObjClassInfo JSCLSINFO;
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void exportJS();
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static JSWebGLPlus* getInstance();
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JSWebGLPlus();
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~JSWebGLPlus();
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public:
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JsValue createArrayBufferRef(JSValueAsParam pArrayBuffer, int nType, bool bSyncToRender, int nRefType);
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bool updateArrayBufferRef(int nID, bool bSyncToRender, JSValueAsParam pArrayBuffer);
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bool syncArrayBufferDataToRuntime(int nID, bool bSyncToRender, JSValueAsParam pArrayBuffer);
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void evaluateClipDatasRealTime(JSValueAsParam nodes, float playCurTime, JSValueAsParam realTimeCurrentFrameIndexs, bool addtive, bool frontPlay);
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bool updateAnimationNodeWorldMatix(JSValueAsParam locPosition, JSValueAsParam locRotation, JSValueAsParam locScaling, JSValueAsParam parentIndices, JSValueAsParam outWorldMatrix);
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bool computeSubSkinnedData(JSValueAsParam worldMatrixs, JSValueAsParam worldMatrixIndex, JSValueAsParam inverseBindPosesBuffer, JSValueAsParam boneIndices, JSValueAsParam bindPoseInices, JSValueAsParam data);
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int culling(JSValueAsParam boundFrustumBuffer, JSValueAsParam cullingBuffer, JSValueAsParam cullingBufferIndices, int cullingCount, JSValueAsParam cullingBufferResult);
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public:
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static JSWebGLPlus* s_pWebGLPlus;
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};
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}
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//------------------------------------------------------------------------------
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#endif //__JSWebGLPlus_H__
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//-----------------------------END FILE--------------------------------
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