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/**
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@file JCConchApp.h
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@brief
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@author James
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@version 1.0
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@date 2017_11_28
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*/
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#ifndef __JCConchApp_H__
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#define __JCConchApp_H__
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#include <Windows.h>
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#include <thread>
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#include <misc/JCWorkerThread.h>
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#include "gles.h"
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#include "../JCConch.h"
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#include <map>
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#include <string>
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extern HWND g_hWnd;
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namespace laya
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{
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class GLEnvThread;
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class winWindows;
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class FreeTypeFontRender;
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class JCConchApp
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{
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public:
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JCConchApp(int nJSDebugMode,int nJSDebugPort);
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~JCConchApp();
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void startApp();
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//
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void exitApp();
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//windows 已经创建好了,下面可以开始渲染,js等的初始化了
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void onGLReady(HWND hwnd);
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void onPause();
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void onResume();
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void onDestroy();
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void onKeyEvent();
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void onMouseEvent();
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void onUpdate(float dt);
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void onIdle();
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void postMsgToWindow(unsigned int nMsg, unsigned int param1, unsigned long param2);
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//与上面的函数的区别是,nCmd会转换成一个WM消息。所以可以是0到2048的任意值
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void postCmdToWindow(unsigned int nCmd, unsigned int param1, unsigned long param2);
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char* getFontfilePath(char* pFontfilePath);
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protected:
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void onRenderThreadStart(JCEventEmitter::evtPtr evt);
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void onRenderThreadStop(JCEventEmitter::evtPtr evt);
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protected:
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bool m_bUseUpdate; //是否需要调用本类的onUpdate
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winWindows* m_pWindows;
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GLEnvThread* m_pGLEnv;
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JCConch* m_pConch;
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bool m_bExiting;
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};
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}
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//------------------------------------------------------------------------------
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#endif //__JCConchApp_H__
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//-----------------------------END FILE--------------------------------
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