open source
This commit is contained in:
@@ -0,0 +1,291 @@
|
||||
//
|
||||
// Book: OpenGL(R) ES 2.0 Programming Guide
|
||||
// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
|
||||
// ISBN-10: 0321502795
|
||||
// ISBN-13: 9780321502797
|
||||
// Publisher: Addison-Wesley Professional
|
||||
// URLs: http://safari.informit.com/9780321563835
|
||||
// http://www.opengles-book.com
|
||||
//
|
||||
|
||||
//
|
||||
/// \file ESUtil.h
|
||||
/// \brief A utility library for OpenGL ES. This library provides a
|
||||
/// basic common framework for the example applications in the
|
||||
/// OpenGL ES 2.0 Programming Guide.
|
||||
//
|
||||
#ifndef ESUTIL_H
|
||||
#define ESUTIL_H
|
||||
|
||||
///
|
||||
// Includes
|
||||
//
|
||||
#if __APPLE__
|
||||
#include <OpenGLES/ES3/gl.h>
|
||||
#include <OpenGLES/ES3/glext.h>
|
||||
#include <OPenGLES/EAGL.h>
|
||||
#include <OPenGLES/EAGLDrawable.h>
|
||||
#else
|
||||
#include <GLES3/gl3.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
///
|
||||
// Macros
|
||||
//
|
||||
#define ESUTIL_API __cdecl
|
||||
#define ESCALLBACK __cdecl
|
||||
|
||||
|
||||
/// esCreateWindow flag - RGB color buffer
|
||||
#define ES_WINDOW_RGB 0
|
||||
/// esCreateWindow flag - ALPHA color buffer
|
||||
#define ES_WINDOW_ALPHA 1
|
||||
/// esCreateWindow flag - depth buffer
|
||||
#define ES_WINDOW_DEPTH 2
|
||||
/// esCreateWindow flag - stencil buffer
|
||||
#define ES_WINDOW_STENCIL 4
|
||||
/// esCreateWindow flag - multi-sample buffer
|
||||
#define ES_WINDOW_MULTISAMPLE 8
|
||||
/// esCreateWindow flag - EGL_POST_SUB_BUFFER_NV supported.
|
||||
#define ES_WINDOW_POST_SUB_BUFFER_SUPPORTED 16
|
||||
|
||||
///
|
||||
// Types
|
||||
//
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLfloat m[4][4];
|
||||
} ESMatrix;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
/// Put your user data here...
|
||||
void* userData;
|
||||
|
||||
/// Window width
|
||||
GLint width;
|
||||
|
||||
/// Window height
|
||||
GLint height;
|
||||
|
||||
/// Window handle
|
||||
EGLNativeWindowType hWnd;
|
||||
|
||||
/// EGL display
|
||||
EGLDisplay eglDisplay;
|
||||
|
||||
/// EGL context
|
||||
EGLContext eglContext;
|
||||
|
||||
/// EGL surface
|
||||
EGLSurface eglSurface;
|
||||
|
||||
/// Callbacks
|
||||
void (ESCALLBACK *drawFunc) ( void* );
|
||||
void (ESCALLBACK *keyFunc) ( void*, unsigned char, int, int );
|
||||
void (ESCALLBACK *updateFunc) ( void*, float deltaTime );
|
||||
} ESContext;
|
||||
|
||||
|
||||
///
|
||||
// Extensions
|
||||
//
|
||||
|
||||
extern PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
|
||||
extern PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
|
||||
|
||||
extern PFNEGLPOSTSUBBUFFERNVPROC eglPostSubBufferNV;
|
||||
|
||||
/*extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
||||
|
||||
extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
|
||||
extern PFNGLGENFENCESNVPROC glGenFencesNV;
|
||||
extern PFNGLGETFENCEIVNVPROC glGetFenceivNV;
|
||||
extern PFNGLISFENCENVPROC glIsFenceNV;
|
||||
extern PFNGLFINISHFENCENVPROC glFinishFenceNV;
|
||||
extern PFNGLSETFENCENVPROC glSetFenceNV;
|
||||
extern PFNGLTESTFENCENVPROC glTestFenceNV;
|
||||
*/
|
||||
///
|
||||
// Public Functions
|
||||
//
|
||||
|
||||
//
|
||||
///
|
||||
/// \brief Initialize ES framework context. This must be called before calling any other functions.
|
||||
/// \param esContext Application context
|
||||
//
|
||||
void ESUTIL_API esInitContext ( ESContext *esContext );
|
||||
|
||||
//
|
||||
/// \brief Create a window with the specified parameters
|
||||
/// \param esContext Application context
|
||||
/// \param title Name for title bar of window
|
||||
/// \param width Width in pixels of window to create
|
||||
/// \param height Height in pixels of window to create
|
||||
/// \param flags Bitfield for the window creation flags
|
||||
/// ES_WINDOW_RGB - specifies that the color buffer should have R,G,B channels
|
||||
/// ES_WINDOW_ALPHA - specifies that the color buffer should have alpha
|
||||
/// ES_WINDOW_DEPTH - specifies that a depth buffer should be created
|
||||
/// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created
|
||||
/// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created
|
||||
/// ES_WINDOW_POST_SUB_BUFFER_SUPPORTED - specifies that EGL_POST_SUB_BUFFER_NV is supported.
|
||||
/// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise
|
||||
GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, LPCTSTR title, GLint width, GLint height, GLuint flags );
|
||||
|
||||
GLboolean ESUTIL_API esCreateContext ( ESContext *esContext, GLuint flags );
|
||||
|
||||
|
||||
//
|
||||
/// \brief Register a draw callback function to be used to render each frame
|
||||
/// \param esContext Application context
|
||||
/// \param drawFunc Draw callback function that will be used to render the scene
|
||||
//
|
||||
void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) );
|
||||
|
||||
//
|
||||
/// \brief Register an update callback function to be used to update on each time step
|
||||
/// \param esContext Application context
|
||||
/// \param updateFunc Update callback function that will be used to render the scene
|
||||
//
|
||||
void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) );
|
||||
|
||||
//
|
||||
/// \brief Register an keyboard input processing callback function
|
||||
/// \param esContext Application context
|
||||
/// \param keyFunc Key callback function for application processing of keyboard input
|
||||
//
|
||||
void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext,
|
||||
void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) );
|
||||
//
|
||||
/// \brief Log a message to the debug output for the platform
|
||||
/// \param formatStr Format string for error log.
|
||||
//
|
||||
void ESUTIL_API esLogMessage ( const char *formatStr, ... );
|
||||
|
||||
//
|
||||
///
|
||||
/// \brief Load a shader, check for compile errors, print error messages to output log
|
||||
/// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER)
|
||||
/// \param shaderSrc Shader source string
|
||||
/// \return A new shader object on success, 0 on failure
|
||||
//
|
||||
GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc );
|
||||
|
||||
//
|
||||
///
|
||||
/// \brief Load a vertex and fragment shader, create a program object, link program.
|
||||
/// Errors output to log.
|
||||
/// \param vertShaderSrc Vertex shader source code
|
||||
/// \param fragShaderSrc Fragment shader source code
|
||||
/// \return A new program object linked with the vertex/fragment shader pair, 0 on failure
|
||||
//
|
||||
GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc );
|
||||
|
||||
|
||||
//
|
||||
/// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores
|
||||
/// the results in the arrays. Generate index list for a TRIANGLE_STRIP
|
||||
/// \param numSlices The number of slices in the sphere
|
||||
/// \param vertices If not NULL, will contain array of float3 positions
|
||||
/// \param normals If not NULL, will contain array of float3 normals
|
||||
/// \param texCoords If not NULL, will contain array of float2 texCoords
|
||||
/// \param indices If not NULL, will contain the array of indices for the triangle strip
|
||||
/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
|
||||
/// if it is not NULL ) as a GL_TRIANGLE_STRIP
|
||||
//
|
||||
int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
|
||||
GLfloat **texCoords, GLushort **indices );
|
||||
|
||||
//
|
||||
/// \brief Generates geometry for a cube. Allocates memory for the vertex data and stores
|
||||
/// the results in the arrays. Generate index list for a TRIANGLES
|
||||
/// \param scale The size of the cube, use 1.0 for a unit cube.
|
||||
/// \param vertices If not NULL, will contain array of float3 positions
|
||||
/// \param normals If not NULL, will contain array of float3 normals
|
||||
/// \param texCoords If not NULL, will contain array of float2 texCoords
|
||||
/// \param indices If not NULL, will contain the array of indices for the triangle strip
|
||||
/// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array
|
||||
/// if it is not NULL ) as a GL_TRIANGLES
|
||||
//
|
||||
int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals,
|
||||
GLfloat **texCoords, GLushort **indices );
|
||||
|
||||
|
||||
//
|
||||
/// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result
|
||||
/// \param result Specifies the input matrix. Scaled matrix is returned in result.
|
||||
/// \param sx, sy, sz Scale factors along the x, y and z axes respectively
|
||||
//
|
||||
void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz);
|
||||
|
||||
//
|
||||
/// \brief multiply matrix specified by result with a translation matrix and return new matrix in result
|
||||
/// \param result Specifies the input matrix. Translated matrix is returned in result.
|
||||
/// \param tx, ty, tz Scale factors along the x, y and z axes respectively
|
||||
//
|
||||
void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz);
|
||||
|
||||
//
|
||||
/// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result
|
||||
/// \param result Specifies the input matrix. Rotated matrix is returned in result.
|
||||
/// \param angle Specifies the angle of rotation, in degrees.
|
||||
/// \param x, y, z Specify the x, y and z coordinates of a vector, respectively
|
||||
//
|
||||
void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
|
||||
//
|
||||
// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
|
||||
/// \param result Specifies the input matrix. new matrix is returned in result.
|
||||
/// \param left, right Coordinates for the left and right vertical clipping planes
|
||||
/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
|
||||
/// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive.
|
||||
//
|
||||
void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
|
||||
|
||||
//
|
||||
/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
|
||||
/// \param result Specifies the input matrix. new matrix is returned in result.
|
||||
/// \param fovy Field of view y angle in degrees
|
||||
/// \param aspect Aspect ratio of screen
|
||||
/// \param nearZ Near plane distance
|
||||
/// \param farZ Far plane distance
|
||||
//
|
||||
void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
|
||||
|
||||
//
|
||||
/// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result
|
||||
/// \param result Specifies the input matrix. new matrix is returned in result.
|
||||
/// \param left, right Coordinates for the left and right vertical clipping planes
|
||||
/// \param bottom, top Coordinates for the bottom and top horizontal clipping planes
|
||||
/// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer
|
||||
//
|
||||
void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ);
|
||||
|
||||
//
|
||||
/// \brief perform the following operation - result matrix = srcA matrix * srcB matrix
|
||||
/// \param result Returns multiplied matrix
|
||||
/// \param srcA, srcB Input matrices to be multiplied
|
||||
//
|
||||
void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB);
|
||||
|
||||
//
|
||||
//// \brief return an indentity matrix
|
||||
//// \param result returns identity matrix
|
||||
//
|
||||
void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // ESUTIL_H
|
||||
Reference in New Issue
Block a user