open source

This commit is contained in:
lvfulong
2020-11-11 16:17:13 +08:00
parent 4d989f3ecb
commit bc4ca748de
2441 changed files with 623057 additions and 2 deletions
@@ -0,0 +1,400 @@
/**
@file JCLayaGLDispatch.h
@brief
@author James
@version 1.0
@date 2018_5_25
*/
#ifndef __JCLayaGLDispatch_H__
#define __JCLayaGLDispatch_H__
#include <stdlib.h>
#include "JCLayaGL.h"
#include <buffer/JCCommandEncoderBuffer.h>
//#define DEBUG_PARSE_STREAM 0
namespace laya
{
enum LAYA_FUNCTION_ID
{
LAYA_UNIFORMMATRIX2FVEX = 0,
LAYA_UNIFORMMATRIX3FVEX,
LAYA_UNIFORMMATRIX4FVEX,
LAYA_ADDSHADERUNIFORM,
LAYA_UPLOADSHADERUNIFORMS,
LAYA_UPLOADSHADERUNIFORMS_BUFFER,
LAYA_USECOMMANDENCODER,
LAYA_LOADDATATOREG,
LAYA_LOADDATATOREGEX,
LAYA_IFLESS0,
LAYA_IFEQUAL0,
LAYA_IFGREATER0,
LAYA_IFLEQUAL0,
LAYA_IFGEQUAL0,
LAYA_IFGNOTEQUAL0,
LAYA_OPERATEREG,
LAYA_STORE,
LAYA_CREATE_IMAGE_ON_RENDER_THREAD = 64,
LAYA_DELETE_IMAGE_ON_RENDER_THREAD,
LAYA_RELEASE_IMAGE_ON_RENDER_THREAD,
LAYA_SET_IMAGE_RELEASE_SPACE_TIME,
LAYA_SET_PREMULTIPLY_ALPHA,
LAYA_PERFADDDATA,
LAYA_PERFUPDATEDT,
LAYA_SET_MAIN_CONTEXT_SIZE,
//-------------------------------
LAYA_GETCONTEXTATTRIBUTES = 128,
LAYA_ISCONTEXTLOST,
LAYA_GETSUPPORTEDEXTENSIONS,
LAYA_GETEXTENSION,
LAYA_ACTIVETEXTURE,
LAYA_ATTACHSHADER,
LAYA_BINDATTRIBLOCATION,
LAYA_BINDBUFFER,
LAYA_BINDFRAMEBUFFER,
LAYA_BINDRENDERBUFFER,//第10个
LAYA_BINDTEXTURE,
LAYA_USETEXTURE,
LAYA_BLENDCOLOR,
LAYA_BLENDEQUATION,
LAYA_BLENDEQUATIONSEPARATE,
LAYA_BLENDFUNC,
LAYA_BLENDFUNCSEPARATE,
LAYA_BUFFERDATA_SIZE,
LAYA_BUFFERDATA_ARRAYBUFFER,
LAYA_BUFFERSUBDATA,//第20个
LAYA_CHECKFRAMEBUFFERSTATUS,
LAYA_CLEAR,
LAYA_CLEARCOLOR,
LAYA_CLEARDEPTH,
LAYA_CLEARSTENCIL,
LAYA_COLORMASK,
LAYA_COMPILESHADER,
LAYA_COPYTEXIMAGE2D,
LAYA_COPYTEXSUBIMAGE2D,
LAYA_CREATEBUFFER,//第30个
LAYA_CREATEFRAMEBUFFER,
LAYA_CREATEPROGRAM,
LAYA_CREATERENDERBUFFER,
LAYA_CREATESHADER,
LAYA_CREATETEXTURE,
LAYA_CULLFACE,
LAYA_DELETEBUFFER,
LAYA_DELETEFRAMEBUFFER,
LAYA_DELETEPROGRAM,
LAYA_DELETERENDERBUFFER,//第40个
LAYA_DELETESHADER,
LAYA_DELETETEXTURE,
LAYA_DEPTHFUNC,
LAYA_DEPTHMASK,
LAYA_DEPTHRANGE,
LAYA_DETACHSHADER,
LAYA_DISABLE,
LAYA_DISABLEVERTEXATTRIBARRAY,
LAYA_DRAWARRAYS,
LAYA_DRAWELEMENTS,//第50个
LAYA_ENABLE,
LAYA_ENABLEVERTEXATTRIBARRAY,
LAYA_FINISH,
LAYA_FLUSH,
LAYA_FRAMEBUFFERRENDERBUFFER,
LAYA_FRAMEBUFFERTEXTURE2D,
LAYA_FRONTFACE,
LAYA_GENERATEMIPMAP,
LAYA_GETACTIVEATTRIB,
LAYA_GETACTIVEUNIFORM,//第60个
LAYA_GETATTRIBLOCATION,
LAYA_GETPARAMETER,
LAYA_GETBUFFERPARAMETER,
LAYA_GETERROR,
LAYA_GETFRAMEBUFFERATTACHMENTPARAMETER,
LAYA_GETPROGRAMPARAMETER,
LAYA_GETPROGRAMINFOLOG,
LAYA_GETRENDERBUFFERPARAMETER,
LAYA_GETSHADERPRECISIONFORMAT,
LAYA_GETSHADERPARAMETER,//第70个
LAYA_GETSHADERINFOLOG,
LAYA_GETSHADERSOURCE,
LAYA_GETTEXPARAMETER,
LAYA_GETUNIFORM,
LAYA_GETUNIFORMLOCATION,
LAYA_GETVERTEXATTRIB,
LAYA_GETVERTEXATTRIBOFFSET,
LAYA_HINT,
LAYA_ISBUFFER,
LAYA_ISENABLED,//第80个
LAYA_ISFRAMEBUFFER,
LAYA_ISPROGRAM,
LAYA_ISRENDERBUFFER,
LAYA_ISSHADER,
LAYA_ISTEXTURE,
LAYA_LINEWIDTH,
LAYA_LINKPROGRAM,
LAYA_PIXELSTOREI,
LAYA_POLYGONOFFSET,
LAYA_READPIXELS,//第90个
LAYA_RENDERBUFFERSTORAGE,
LAYA_SAMPLECOVERAGE,
LAYA_SCISSOR,
LAYA_SHADERSOURCE,
LAYA_STENCILFUNC,
LAYA_STENCILFUNCSEPARATE,
LAYA_STENCILMASK,
LAYA_STENCILMASKSEPARATE,
LAYA_STENCILOP,
LAYA_STENCILOPSEPARATE,//第100个
LAYA_TEXIMAGE2D,
LAYA_TEXPARAMETERF,
LAYA_TEXPARAMETERI,
LAYA_TEXSUBIMAGE2D,
LAYA_UNIFORM1F,
LAYA_UNIFORM1FV,
LAYA_UNIFORM1I,
LAYA_UNIFORM1IV,
LAYA_UNIFORM2F,
LAYA_UNIFORM2FV,//第110个
LAYA_UNIFORM2I,
LAYA_UNIFORM2IV,
LAYA_UNIFORM3F,
LAYA_UNIFORM3FV,
LAYA_UNIFORM3I,
LAYA_UNIFORM3IV,
LAYA_UNIFORM4F,
LAYA_UNIFORM4FV,
LAYA_UNIFORM4I,
LAYA_UNIFORM4IV,//第120个
LAYA_UNIFORMMATRIX2FV,
LAYA_UNIFORMMATRIX3FV,
LAYA_UNIFORMMATRIX4FV,
LAYA_USEPROGRAM,
LAYA_VALIDATEPROGRAM,
LAYA_VERTEXATTRIB1F,
LAYA_VERTEXATTRIB1FV,
LAYA_VERTEXATTRIB2F,
LAYA_VERTEXATTRIB2FV,
LAYA_VERTEXATTRIB3F,//第130个
LAYA_VERTEXATTRIB3FV,
LAYA_VERTEXATTRIB4F,
LAYA_VERTEXATTRIB4FV,
LAYA_VERTEXATTRIBPOINTER,
LAYA_VIEWPORT,
LAYA_CONFIGUREBACKBUFFER,
LAYA_COMPRESSEDTEXIMAGE2D,
LAYA_TEXIMAGE2D_PIXEL,
LAYA_TEXSUBIMAGE2D_PIXEL,
LAYA_CREATEVERTEXARRAY,//第140个
LAYA_BINDVERTEXARRAY,
LAYA_DELETEVERTEXARRAYS,
LAYA_READPIXELSASYNC,
LAYA_COMPRESSEDTEXSUBIMAGE2D,
LAYA_VERTEXATTRIBDIVISOR,
LAYA_DRAWARRAYSINSTANCED,
LAYA_DRAWELEMENTSINSTANCED,
};
class JCLayaGLDispatch
{
public:
typedef void(*ProcFunction)(JCCommandEncoderBuffer& layaGLCmd);
static bool dispatchScriptCmd(JCCommandEncoderBuffer& layaGLCmd);
static void dispatchAllCmds(JCCommandEncoderBuffer* pTemplateMem);
public:
static void _layaGL_empty(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getContextAttributes(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isContextLost(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getSupportedExtensions(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getExtension(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_activeTexture(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_attachShader(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bindAttribLocation(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bindBuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bindFramebuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bindRenderbuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bindTexture(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_useTexture(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_blendColor(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_blendEquation(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_blendEquationSeparate(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_blendFunc(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_blendFuncSeparate(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bufferData_size(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bufferData_ArrayBuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bufferSubData(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_checkFramebufferStatus(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_clear(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_clearColor(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_clearDepth(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_clearStencil(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_colorMask(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_compileShader(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_copyTexImage2D(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_copyTexSubImage2D(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_createBuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_createFramebuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_createProgram(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_createRenderbuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_createShader(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_createTexture(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_cullFace(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteBuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteFramebuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteProgram(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteRenderbuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteShader(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteTexture(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_depthFunc(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_depthMask(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_depthRange(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_detachShader(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_disable(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_disableVertexAttribArray(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_drawArrays(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_drawElements(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_enable(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_enableVertexAttribArray(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_finish(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_flush(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_framebufferRenderbuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_framebufferTexture2D(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_frontFace(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_generateMipmap(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getActiveAttrib(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getActiveUniform(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getAttribLocation(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getParameter(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getBufferParameter(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getError(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getFramebufferAttachmentParameter(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getProgramParameter(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getProgramInfoLog(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getRenderbufferParameter(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getShaderPrecisionFormat(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getShaderParameter(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getShaderInfoLog(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getShaderSource(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getTexParameter(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getUniform(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getUniformLocation(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getVertexAttrib(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_getVertexAttribOffset(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_hint(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isBuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isEnabled(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isFramebuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isProgram(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isRenderbuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isShader(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_isTexture(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_lineWidth(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_linkProgram(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_pixelStorei(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_polygonOffset(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_readPixels(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_renderbufferStorage(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_sampleCoverage(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_scissor(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_shaderSource(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_stencilFunc(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_stencilFuncSeparate(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_stencilMask(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_stencilMaskSeparate(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_stencilOp(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_stencilOpSeparate(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texImage2D(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texParameterf(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texParameteri(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texSubImage2D(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform1f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform1fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform1i(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform1iv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform2f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform2fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform2i(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform2iv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform3f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform3fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform3i(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform3iv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform4f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform4fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform4i(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniform4iv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniformMatrix2fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniformMatrix3fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniformMatrix4fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_useProgram(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_validateProgram(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib1f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib1fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib2f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib2fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib3f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib3fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib4f(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttrib4fv(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttribPointer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_viewport(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_configureBackBuffer(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_compressedTexImage2D(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texImage2D_pixel(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texSubImage2D_pixel(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_createVertexArray(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_bindVertexArray(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteVertexArray(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_readPixelsAsync(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_compressedTexSubImage2D(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_vertexAttribDivisor(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_drawArraysInstanced(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_drawElementsInstanced(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texImage2D_canvas(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_texStorage2D(JCCommandEncoderBuffer& layaGLCmd);
//------------------------------------------------------------------------------
//-------------------------webgl扩展函数-----------------------------------------
//------------------------------------------------------------------------------
static void _layaGL_uniformMatrix2fvEx(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniformMatrix3fvEx(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uniformMatrix4fvEx(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_addShaderUniform(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_useCommandEncoder(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uploadShaderUniforms(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_uploadShaderUniformsData(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_loadDataToReg(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_loadDataToRegEx(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_ifLess0(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_ifEqual0(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_ifGreater0(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_ifLEqual0(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_ifGEqual0(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_ifGNotEqual0(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_operateReg(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_store(JCCommandEncoderBuffer& layaGLCmd);
//------------------------------------------------------------------------------
//-------------------------C++函数-----------------------------------------
//------------------------------------------------------------------------------
static void _layaGL_createImageOnRenderThread(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_deleteImageOnRenderThread(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_releaseImageOnRenderThread(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_setImageReleaseSpaceTime(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_setPremultiplyAlpha(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_PerfAddData(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_PerfUpdateDt(JCCommandEncoderBuffer& layaGLCmd);
static void _layaGL_setMainContextSize(JCCommandEncoderBuffer& layaGLCmd);
public:
static JCLayaGL* ms_pLayaGL; ///<全局的LayaGL
};
}
//------------------------------------------------------------------------------
#endif //__JCLayaGLDispatch_H__
//-----------------------------END FILE--------------------------------