/** @file JCIGLRender.h @brief @author James @version 1.0 @date 2016_5_12 */ #ifndef __JCIGLRender_H__ #define __JCIGLRender_H__ namespace laya { class JCIGLRender { public: virtual void onGLReady() = 0; //环境准备好了,可以做一些准备工作 virtual int renderFrame( long nCurrentFrame, bool bStopRender ) = 0; //渲染 }; } //------------------------------------------------------------------------------ #endif //__JCIGLRender_H__ //-----------------------------END FILE--------------------------------