/** @file JCConchApp.h @brief @author James @version 1.0 @date 2017_11_28 */ #ifndef __JCConchApp_H__ #define __JCConchApp_H__ #include #include #include #include "gles.h" #include "../JCConch.h" #include #include extern HWND g_hWnd; namespace laya { class GLEnvThread; class winWindows; class FreeTypeFontRender; class JCConchApp { public: JCConchApp(int nJSDebugMode,int nJSDebugPort); ~JCConchApp(); void startApp(); // void exitApp(); //windows 已经创建好了,下面可以开始渲染,js等的初始化了 void onGLReady(HWND hwnd); void onPause(); void onResume(); void onDestroy(); void onKeyEvent(); void onMouseEvent(); void onUpdate(float dt); void onIdle(); void postMsgToWindow(unsigned int nMsg, unsigned int param1, unsigned long param2); //与上面的函数的区别是,nCmd会转换成一个WM消息。所以可以是0到2048的任意值 void postCmdToWindow(unsigned int nCmd, unsigned int param1, unsigned long param2); char* getFontfilePath(char* pFontfilePath); protected: void onRenderThreadStart(JCEventEmitter::evtPtr evt); void onRenderThreadStop(JCEventEmitter::evtPtr evt); protected: bool m_bUseUpdate; //是否需要调用本类的onUpdate winWindows* m_pWindows; GLEnvThread* m_pGLEnv; JCConch* m_pConch; bool m_bExiting; }; } //------------------------------------------------------------------------------ #endif //__JCConchApp_H__ //-----------------------------END FILE--------------------------------