class Screen_ extends EventTarget { availHeight: number; availWidth: number; bufferDepth: number; colorDepth: number; deviceXDPI: number; deviceYDPI: number; fontSmoothingEnabled: boolean; height: number; logicalXDPI: number; logicalYDPI: number; msOrientation: string; onmsorientationchange: (ev: Event) => any; pixelDepth: number; systemXDPI: number; systemYDPI: number; width: number; }