namespace laya { struct CMD_ii { int i; int j; }; struct CMD_if { int i; float j; }; struct CMD_iff { int i; float x; float y; }; struct CMD_ifff { int i; float x; float y; float z; }; struct CMD_iffff { int i; float x; float y; float w; float h; }; struct CMD_ifffffffff { int i; float x; float y; float w; float h; float x1; float y1; float w1; float h1; }; struct CMD_iif { int i; int j; float x; }; struct CMD_iiff { int i; int j; float x; float y; }; struct CMD_iifff { int i; int j; float x; float y; float z; }; struct CMD_iiffff { int i; int j; float x; float y; float w; float h; }; struct CMD_iii { int i; int j; int k; }; struct CMD_iiifii { int i; int j; int k; float l; int m; int n; }; struct CMD_iiii { int i; int j; int k; int l; }; struct CMD_iiiii { int i; int j; int k; int l; int m; }; struct CMD_iiiiii { int i; int j; int k; int l; int m; int n; }; struct CMD_iiiiiii { int a; int b; int c; int d; int e; int f; int g; }; struct CMD_iiiiiiii { int a; int b; int c; int d; int e; int f; int g; int h; }; struct CMD_iiiiiiiii { int a; int b; int c; int d; int e; int f; int g; int h; int k; }; struct CMD_iiiiiiiiiii { int a; int b; int c; int d; int e; int f; int g; int h; int i; int j; int k; }; struct CMD_fi { float x; int y; }; struct CMD_ff { float x; float y; }; struct CMD_ffi { float x; float y; int i; }; struct CMD_ifi { int a; float b; int c; }; struct CMD_ffii { float x; float y; int i; int j; }; struct CMD_fff { float x; float y; float z; }; struct CMD_fffiiii { float x; float y; float w; int h; int i; int j; int k; }; struct CMD_ffff { float x; float y; float w; float h; }; struct CMD_ffffi { float x; float y; float w; float h; int i; }; struct CMD_ffffiii { float x; float y; float w; float h; int i; int j; int k; }; struct CMD_ffffiif { float x; float y; float w; float h; int i; int j; float k; }; struct CMD_fffffiiifi { float x; float y; float r; float s; float e; int f; int l; int m; float w; int v; }; struct CMD_fffiiifi { float x; float y; float r; int f; int l; int m; float w; int v; }; struct CMD_ffffiiif { float x; float y; float w; float h; int i; int j; int m; float k; }; struct CMD_fffiifi { float x; float y; float r; int i; int j; float k; int l; }; struct CMD_fffff { float x; float y; float w; float h; float i; }; struct CMD_ffffifi { float fx; float fy; float tx; float ty; int c; float w; int i; }; struct CMD_fffffi { float x; float y; float w; float h; float i; int j; }; struct CMD_ffffff { float a; float b; float c; float d; float tx; float ty; }; struct CMDMatrix4x4 { float matrix[16]; }; struct CMDIBVB { int ibId; int vbId; int vertType; int shaderId; int imgId; int startIndex; int offset; int numElement; float x; float y; float mat[6]; }; struct CMDSkinMesh { int ibId; int vbId; int vertType; int numElement; int startIndex; int imgId; int shaderId; float mat[6]; float x; float y; }; }