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LayaNative2.0/Conch/source/conch/JSWrapper/LayaWrap/JSWebGLPlus.h
T
2020-11-11 16:17:13 +08:00

61 lines
1.8 KiB
C++

/**
@file JSWebGLPlus.h
@brief
@author James
@version 1.0
@date 2019_8_24
*/
#ifndef __JSWebGLPlus_H__
#define __JSWebGLPlus_H__
#include "../JSInterface/JSInterface.h"
#include <JCWebGLPlus.h>
/**
* @brief
*/
namespace laya
{
class JSWebGLPlus:public JsObjBase, public JSObjNode
{
public:
static JsObjClassInfo JSCLSINFO;
void exportJS();
static JSWebGLPlus* getInstance();
JSWebGLPlus();
~JSWebGLPlus();
public:
JsValue createArrayBufferRef(JSValueAsParam pArrayBuffer, int nType, bool bSyncToRender, int nRefType);
bool updateArrayBufferRef(int nID, bool bSyncToRender, JSValueAsParam pArrayBuffer);
bool syncArrayBufferDataToRuntime(int nID, bool bSyncToRender, JSValueAsParam pArrayBuffer);
void evaluateClipDatasRealTime(JSValueAsParam nodes, float playCurTime, JSValueAsParam realTimeCurrentFrameIndexs, bool addtive, bool frontPlay);
bool updateAnimationNodeWorldMatix(JSValueAsParam locPosition, JSValueAsParam locRotation, JSValueAsParam locScaling, JSValueAsParam parentIndices, JSValueAsParam outWorldMatrix);
bool computeSubSkinnedData(JSValueAsParam worldMatrixs, JSValueAsParam worldMatrixIndex, JSValueAsParam inverseBindPosesBuffer, JSValueAsParam boneIndices, JSValueAsParam bindPoseInices, JSValueAsParam data);
int culling(JSValueAsParam boundFrustumBuffer, JSValueAsParam cullingBuffer, JSValueAsParam cullingBufferIndices, int cullingCount, JSValueAsParam cullingBufferResult);
public:
static JSWebGLPlus* s_pWebGLPlus;
};
}
//------------------------------------------------------------------------------
#endif //__JSWebGLPlus_H__
//-----------------------------END FILE--------------------------------