同步
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@@ -154,11 +154,15 @@ namespace laya
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pointer_t AllConvexResultCallback_get_m_hitPointWorld(pointer_t ptr);
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pointer_t AllConvexResultCallback_get_m_hitFractions(pointer_t ptr);
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pointer_t AllConvexResultCallback_get_m_collisionObjects(pointer_t ptr);
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int btCollisionShape_getShapeType(pointer_t ptr);
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pointer_t btCollisionShape_getLocalScaling(pointer_t ptr);
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void btCollisionShape_setLocalScaling(pointer_t ptr, pointer_t scaling);
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void btCollisionShape_calculateLocalInertia(pointer_t ptr, btScalar mass, pointer_t inertia);
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void btCollisionShape_destroy(pointer_t ptr);
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pointer_t btBoxShape_create(pointer_t boxHalfExtents);
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void btBoxShape_getAabb(pointer_t ptr, pointer_t t, pointer_t aabbMin, pointer_t aabbMax);
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pointer_t btBoxShape_getHalfExtentsWithMargin(pointer_t ptr, pointer_t t, pointer_t aabbMin, pointer_t aabbMax);
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pointer_t btCapsuleShape_create(btScalar radius, btScalar height);
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pointer_t btCapsuleShapeX_create(btScalar radius, btScalar height);
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pointer_t btCapsuleShapeZ_create(btScalar radius, btScalar height);
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@@ -220,6 +224,8 @@ namespace laya
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void btRigidBody_setGravity(pointer_t ptr, pointer_t acceleration);
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void btKinematicCharacterController_setUp(pointer_t ptr, pointer_t up);
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void btKinematicCharacterController_setStepHeight(pointer_t ptr, btScalar h);
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void btKinematicCharacterController_setMaxPenetrationDepth(pointer_t ptr, btScalar d);
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btScalar btKinematicCharacterController_getMaxPenetrationDepth(pointer_t ptr);
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void btCollisionObject_setInterpolationWorldTransform(pointer_t ptr, pointer_t worldTrans);
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void btCollisionObject_setWorldTransform(pointer_t ptr, pointer_t worldTrans);
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pointer_t btRigidBody_getTotalForce(pointer_t ptr);
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