Files
LayaNative2.0/Conch/source/render/JCCmdStruct.h
T
2020-11-11 16:17:13 +08:00

355 lines
5.1 KiB
C++

namespace laya
{
struct CMD_ii
{
int i;
int j;
};
struct CMD_if
{
int i;
float j;
};
struct CMD_iff
{
int i;
float x;
float y;
};
struct CMD_ifff
{
int i;
float x;
float y;
float z;
};
struct CMD_iffff
{
int i;
float x;
float y;
float w;
float h;
};
struct CMD_ifffffffff
{
int i;
float x;
float y;
float w;
float h;
float x1;
float y1;
float w1;
float h1;
};
struct CMD_iif
{
int i;
int j;
float x;
};
struct CMD_iiff
{
int i;
int j;
float x;
float y;
};
struct CMD_iifff
{
int i;
int j;
float x;
float y;
float z;
};
struct CMD_iiffff
{
int i;
int j;
float x;
float y;
float w;
float h;
};
struct CMD_iii
{
int i;
int j;
int k;
};
struct CMD_iiifii
{
int i;
int j;
int k;
float l;
int m;
int n;
};
struct CMD_iiii
{
int i;
int j;
int k;
int l;
};
struct CMD_iiiii
{
int i;
int j;
int k;
int l;
int m;
};
struct CMD_iiiiii
{
int i;
int j;
int k;
int l;
int m;
int n;
};
struct CMD_iiiiiii
{
int a;
int b;
int c;
int d;
int e;
int f;
int g;
};
struct CMD_iiiiiiii
{
int a;
int b;
int c;
int d;
int e;
int f;
int g;
int h;
};
struct CMD_iiiiiiiii
{
int a;
int b;
int c;
int d;
int e;
int f;
int g;
int h;
int k;
};
struct CMD_iiiiiiiiiii
{
int a;
int b;
int c;
int d;
int e;
int f;
int g;
int h;
int i;
int j;
int k;
};
struct CMD_fi
{
float x;
int y;
};
struct CMD_ff
{
float x;
float y;
};
struct CMD_ffi
{
float x;
float y;
int i;
};
struct CMD_ifi
{
int a;
float b;
int c;
};
struct CMD_ffii
{
float x;
float y;
int i;
int j;
};
struct CMD_fff
{
float x;
float y;
float z;
};
struct CMD_fffiiii
{
float x;
float y;
float w;
int h;
int i;
int j;
int k;
};
struct CMD_ffff
{
float x;
float y;
float w;
float h;
};
struct CMD_ffffi
{
float x;
float y;
float w;
float h;
int i;
};
struct CMD_ffffiii
{
float x;
float y;
float w;
float h;
int i;
int j;
int k;
};
struct CMD_ffffiif
{
float x;
float y;
float w;
float h;
int i;
int j;
float k;
};
struct CMD_fffffiiifi
{
float x;
float y;
float r;
float s;
float e;
int f;
int l;
int m;
float w;
int v;
};
struct CMD_fffiiifi
{
float x;
float y;
float r;
int f;
int l;
int m;
float w;
int v;
};
struct CMD_ffffiiif
{
float x;
float y;
float w;
float h;
int i;
int j;
int m;
float k;
};
struct CMD_fffiifi
{
float x;
float y;
float r;
int i;
int j;
float k;
int l;
};
struct CMD_fffff
{
float x;
float y;
float w;
float h;
float i;
};
struct CMD_ffffifi
{
float fx;
float fy;
float tx;
float ty;
int c;
float w;
int i;
};
struct CMD_fffffi
{
float x;
float y;
float w;
float h;
float i;
int j;
};
struct CMD_ffffff
{
float a;
float b;
float c;
float d;
float tx;
float ty;
};
struct CMDMatrix4x4
{
float matrix[16];
};
struct CMDIBVB
{
int ibId;
int vbId;
int vertType;
int shaderId;
int imgId;
int startIndex;
int offset;
int numElement;
float x;
float y;
float mat[6];
};
struct CMDSkinMesh
{
int ibId;
int vbId;
int vertType;
int numElement;
int startIndex;
int imgId;
int shaderId;
float mat[6];
float x;
float y;
};
}